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Pose Mod/Cutscene Commands

Эта статья посвящена туториалу по созданию катсцен с помощью Pose Mod от kgftbz.

Содержание

Начало

Убедитесь, что вы скачали самую новую версию мода, иначе, некоторые команды скорее всего будут не работать.

Подготовка

Для создания катсцен, вам нужно будет создать текстовый файл в папке YandereSimulator_Data\StreamingAssets\PoseMode\Cutscenes, с абсолютно любым названием. В нем мы и будет писать команды для катсцены.

Чтобы проверить катсцену, в школе следует нажать X после чего идти в Edit Scene/cutscene

Параметры

При поиске команд, вы могли заменить, как bool или int. Это параметры, которые нужны для некоторых команд. Все параметры мы расписали ниже:

Параметр Описание Пример
Text Любое буквенное значение Student_1 (Senpai)
Bool Может быть включающим и выключающим. Включено
Float Любое цифровое значение 1
Int Любое целое цифровое значение 1

Список Команд

Примечание: не все анимации можно использовать. Только те, что либо персонаж или игрок использует.

ПРИМЕЧАНИЕ2: все команды и их параметры чувствительны к регистру.

Список команд и что они делают:

Дает студенту одну из причесок Яндере-чан.

Первый параметр для студента. Второй для прически. Третий для чего угодно. Это имя раздвоенной прически для студента.

Название Описание Пример Изображение
Wait:Float Ждет столько, сколько вы напишите. Wait:4
Atmosphere:Float Ставит атмосферу указанного числа. Atmosphere:50
DecAtmosphere:Float Уменьшает атмосферу на указанное число. DecAtmosphere:20
Sanity:Float Ставит указанное число как здравомыслие. Sanity:0
YanVisible:Bool Переключает параметр, что игрок виден или нет. YanVisible:false
HUD:Bool
HUD:false
HUD2:Bool
HUD2:false
HUD3:Bool
HUD3:false
TimePaused:Bool Ставит параметр остановить время. TimePaused:true
TimeText:Text Изменяет время, которое показано на HUD-дисплее. TimeText:430
SetTime:Float Изменяет текущее время. SetTime:4000
YanAddNew Добавляет студенту анимации игрока. Могут быть воспроизведены с помощью: YanPlayExistingAnimation or YanCrossFadeExistingAnimations. YanAddNew
SanityBasedKills:Bool Переключает анимации убийства. SanityBasedKills:true
YanSetAnimWeight:Text:Float
YanCanMove:Bool Игрок может двигаться или нет. YanCanMove:false
YanPlayExistingAnimation:Text
YanPlayExistingAnimation:f02_idle_20
YanCrossFadeExistingAnimation:Text
YanCrossFadeExistingAnimation:f02_newWalk_00
YanStopExistingAnimation Останавливает текущую анимацию игрока. Анимация не остановится, если игрок не может двигаться. YanStopExistingAnimation
YanExistingAnimationSpeed:Text:Float
YanHair:Int Изменяет прическу игрока. YanHair:102
YanSetIdleAnim:Text Ставит анимацию «стойки» игроку. Требуется YanAddNew, если анимация для студента. YanSetIdleAnim:f02_idle_20
YanSetWalkAnim:Text Ставит анимацию ходьбы игроку. Требуется YanAddNew, если анимация для студента. YanSetWalkAnim:f02_newWalk_00
YanSetRunAnim:Text Ставит анимацию бега игроку. Требуется YanAddNew, если анимация для студента. YanSetRunAnim:f02_run_00
YanSetAnimLoop:Text:Int
YanReplaceAnim:Text:Text Заменяет анимации игрока с другой. YanReplaceAnim:f02_demonIdle_00:f02_idle_00
RefPathfinding:Text:Text Заставляет студента найти другого студента и следовать за ним. RefPathfinding:Student_5 (Mei Mio):Student_6 (Saki Miyu)
Изменяет скорость поиска пути для ученика. RefPathfindingSpeed:Student_16 (Midori Gurin):4
HairFromYanTo2:text:text:text HairFromYanTo2:Student_2 (Yui Rio):LovelyHair:LovelyUnicornPinkH
KillCharacter:Text Убивает персонажа. KillCharacter:Student_14 (Pippi Osu)
Activate:Text:Bool Активировать или деактивировать любой придмет. От студента до школы. Activate:AnswerSheet:false
SetUniform:Text:Int Меняет униформу студента.

SetUniform:Student_2 (Yui Rio):2
SetClothing:Text:Int Меняет одежду ученика.

SetClothing:Student_2 (Sakyu Basu):2

Создание катсцены

За основу взят текст с английской вики!

Добавление субтитров. (Вставте весто [Text] текст субтитров. Он может быть и на английском и на русском.) После окончания катсцены используйте вторую команду. (Она удалит субтитры.) Не забудьте использовать команду Wait между субтитрами! Иначе текст будет просто мелькать!

Заставляет персонажа перестать следовать своей рутине. Без добавления этой команды персонажи просто уйдут!

Заставляет персонажа идти к конкретной точке. Вторая команда заставляет персонажа идти к конкретному предмету.

Телепортирует любого студента(и Ян-чан) в конкретную точку. Вместо NameSpot можете вставить все что угодно на английском.

Заставляет студента проигрывать анимацию.

Заставляет Ян-чан проигрывать анимацию.

Заставляет Ян-чан стоять на месте

1) Как добавить Яндере-чан очки учителя?

Вместо (1-6) нужно вписывать номер учителя.

2) А как добавить очки учителя студентам?

3) Как добавить браслет Миюджи к Яндере-чан?

4)Как разрушить барьер, который мешает Ян-чан покинуть школу?

//все вопросы с ответами на них попадут сюда

Источник

Pose Mode Tutorial

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(There’s a lot of pics here so if you don’t wanna spend 20+ MB on a blog, you should probably avoid this :sweat_smile: )

Hey guys, Shizuka here! Anyway, before we start this thing, I’d like to seriously point out that this is my way of posing so if you find it easier to do this or that then that’s cool. This is kinda biased anyway but I will try to make this a tutorial kind of thing as well. I’m sure many of you already know most of the stuff here anyway so this will be virtually useless but I’ll put this up anyway since I said I wanted to make something to help you all out with the Pose Mode. Well, let’s just jump right into it.

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Before anything else, make sure you have time and PATIENCE on your side

No one can know exactly how long a pose will take, no problem with that, so be prepared to be making a pose for a while. Don’t get too frustrated if something goes wrong (not saying don’t get frustrated, though hehe…) just take a deep breath and keep going.

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Okay, let’s start with the basics of basics! So before anything else, let’s start off with the pose you want to do! Let’s get out our mental check list here…

The Characters you’ll be using

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Which characters will you be using? How many characters are you going to use? I’m not going to say something like, “Characters can make or break a pose!” but really consider their personalities (or the personalities you think would suit them best) when you pose them (Well unless your making some sort of parody thing then who cares!)

I don’t even know how many times I reset a pose because I forgot to change the uniform (especially for pose requests). Okay, so uniform is probably not a big deal since use uniforms as a bit of a… notice I guess (I forgot the word…) to showing you guys what the pose is for so you can skip this if you want. BUT if it is then please don’t be like me, forget and have to start your hard worked on pose over again for it!

I decided to just leave their uniforms as uniform 6 since I had already posed with an oc and was fine with using that uniform. *rambling rambling. *

Remember! If your uncomfortable with getting any pantalonie shots, just use the censor button!

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The (mini) Story behind the Pose

Not gonna lie, I never really thought about making a reasonable scenario for poses in my head but now I can’t help doing it! I feel like if you have a story to a pose then it’ll be easier to imagine and make.

The story here; Ryusei and Koharu go on a walk around the school and Koharu points out how pretty the Sakura tree is. «That’s why I confessed to you there, Rysuei. It’s just so pretty!»

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Alright, you got your characters and your scenario! Now to move them to where you want to pose them. Setting is also pretty important. Put your characters in a place their pose would make the most sense in. Like, putting two students confessing to each other near the big cherry blossom tree, having the martial arts students spar in their club rooms, you know simple stuff like that.

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This one is actually really important to me since I always consider the time when I pose. (Sometimes I might reset a whole pose if I pass a time I wanted to pose at) If you noticed, most of my more romantic poses usually happen at the later hours of the day, like 05:30, because I think the lighting from a sunset is so romantic and calming…

Remember to pause the time when you pose!

So, are your check boxes checked? Great! Let’s move onto the main event!

Alright, so we got our pose idea, our characters (in the right uniform), the setting and our time. Wonderful! Now onto the pose! Okay, so please note, again, that this is my personal flow of posing so if anything isn’t to your fancy then don’t worry about it!

Step 1: The Facial Expression

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Okay, so here is a necessary evil to making characters that not look completely like dolls and more like humans. Facial expression is a huge part of a pose! Anyway, searching through the animations to find a facial expression that will best suit your character’s emotions in a pose can either be a long and frustrating process or a short one, depending on if you know the expressions in the animations.

While there are facial shortcuts here and there that can make things easier (for example the smile face for girls) it also seems very… bland compared to some of the other faces an animation can make. Don’t get me wrong, those faces can be a great thing to use as long as you don’t use them for each and every single one of your poses…

The talking animations, social butterfly pic reactions and one of the greeting animations are great animations to find smiling faces!

Step 2: Moving them into position

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Alright, you got your faces! Now to move them into their general positions. I say general I mean the positions you think they’d probably stay close to. It’s not too often characters (especially if there’s many characters in a pose) stay in the same place they started off in. Not major moves, though, just a slight shift here or there throughout the process.

Step 3: Moving their bodies and limbs around

Ah! Now for the part everyone thinks of first when you say pose mode! The fun and frustrating part… Anyway! I’m sure a majority of you came for some tips on this part particularly but there really isn’t much to say here… I’ll just make another mental checklist for you to think of when you’re at this stage!

●Do the poses your characters make seem possible to make in real life?

●Do the poses your characters make seem stiff and/or painful looking? (We don’t want our poor YanSim babies in pain!!)

●Have you tried avoiding the Position option and tried sticking to just the Rotation option? (It’s tricky, yes, but it keeps everything in proportion and that’s what we want!)

●Don’t forget about the clavicles! It’s kind of just a fancy way of saying shoulder. I say this cause I avoided that option a lot when I first started posing.

Step 4: The Final Touches

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So your characters are in position, now for the little details like skirts, jaws, fingers and eyes! These are small but really important (and surprisingly tricky) parts of a pose! Please don’t completely ignore them! They honestly can make a pose look so much better!

If something is going to be hidden in your picture of the pose then don’t waste time on it! It’ll just give you an even bigger work load!

Take a Photo, it lasts longer

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You got all the hard stuff out of the way, now it’s time to act like your part of the photography club! (Oh! Joining them is a really great idea since being in the photography club adds the zooming function to Yan-chan’s phone!) Taking a picture at different angles (standing, crouching and laying down) is great idea since you can look over the pics and pick out the best ones.

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Don’t forget to play around with the graphic settings a bit. Take away the limelight, take away the outlines, bring in some shadows… it doesn’t matter as long as it looks good to you!

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Once you have your pic, go to your YandereSimulator_Data folder, then to Streaming Assets and then the Photographs folder. There, you’ll find your pictures!

Once your folder reaches 25 pics, it resets! Careful!

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To make sure they don’t accidently get deleted, select your pic, copy/cut it and paste it in a folder you know it will be safe.

[BIC] And Now For Uploading!

You’ve made your poses, taken your pics and moved them somewhere safe. Excellent. Now to let the world see it! There are two ways to uploading these glorious works of art (well technically three if you include taking a pic of your screen but… let’s not include that as a way for now).

Uploading via your cell

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This step has quite a few variations but I mainly use two. If you have a USB cable to connect your phone to your computer/laptop, you can transfer your photos directly to your phone and upload them. Easy peasy!

If you don’t have a cable, then you could use Bluetooth to send it from your PC to your phone and upload it there. Yay!

Another way you could try, but I haven’t tried myself, is emailing the photos to your cell. I’m not sure how efficient this is but if you can’t use any other wae then try this one!

Uploading via your PC

Alright, so this one needs you to have an app like Bluestacks that enables you to have mobile apps on your PC. Once you have an app like that, download the Amino app on your computer. Now you can safely upload stuff there! Yay!

There might be other ways to upload your pics if these options aren’t available so go find them!

And there we have it!

There we are! My complete process of making a pose and uploading it to all of you! I hope someone somewhere finds this useful cause I really tried to make this as beneficial as possible. If you guys want to ask me something just ask in the comments and I’ll reply asap! Thank you for reading this through and…

Источник

Modding/Cutscene Commands

This page is for cutscene commands modding with the Pose Mod by kgftbz.

This page is allowed to be modified only if the adjustment is correct and positive.

If somebody has asked a question that has already been answered, put it in the Frequently Used Commands section.

Contents

Compatibility

The Pose Mod folder contains multiple versions of Pose Mod that will work across different versions of Unity. For builds after April 2020, use the Unity 2019 version of Pose Mod. For older builds, use an older version of Pose Mod.

Getting Started

For creating cutscenes, the only things you will need are kgftbz’s Pose Mod and Notepad (or Notepad++). To create a new cutscene, make a text file in the cutscenes folder of the pose mod.

Parameters

When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do.

Parameters are of four types:

RefPathfinding:Student_5 (Horuda Puresu):Student_6 (Kyuji Konagawa)

Gives a Student one of Yandere-Chan’s Hairstyles.

The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle’s name.

Enables a PlayAsBoy Mode

[it might not work in Unity 5 anymore!]

Makes the EasterEgg Menu

Enables / disables the PoseMod

Parameter Description Example
Text Can be any alphabetical value. YandereChan

Student_1 (Taro Yamada)

Bool Can be either true or false. true
Float Can be any numeric value. 1
Int Can be any whole numeric value. 1

Commands List

NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used.

NOTE 2: All commands and their parameters are case sensitive.

CharacterReplaceAnim:Student_2 (Sakyu Basu):f02_demonIdle_00:f02_idleShort_00

RefPathfinding:Text:Text Makes a student find and follow another student. Changes the speed of pathfinding for a student. RefPathfindingSpeed:Student_39 (Midori Gurin):4
HairFromYanTo2:text:text:text HairFromYanTo2:Student_2 (Sakyu Basu):LovelyHair:LovelyHairSakyu
KillCharacter:Text Kills a student or teacher. KillCharacter:Student_4 (Kuu Dere)

Activate:Text:Bool Activates or deactivates game objects. Can be anything from a student to a bucket. (To make Taro invisible)

Activate:Student_1 (Taro Yamada)/Character/m01:false

(To disable the whole school)

SetUniform:Text:Int Changes the uniform of a student.

SetUniform:Student_2 (Sakyu Basu):2
SetClothing:Text:Int Changes the clothing of a student.

SetClothing:Student_2 (Sakyu Basu):2
Graffiti:Bool Activates or deactivates the Bullying Graffiti for Kokonas Desk. Graffiti:true // Graffiti:false
Fence Activates both Fences. Fence
Fence.Set:Bool Activates / deactivates both Fences. Fence.Set:false // Fence.Set:true
SaveClassSeat ClassSeatPosition:Int:Int:Int Changes your Class Seat Position + Prompt and Aura (Yandere Chans Seat)
HairStyle:Text:Int Changes the Hairstyle of the selected Student. HairStyle:Student_30 (Kokona Haruka):0
YanEmptyTorso Makes the Torso of Yandere Chan Empty YanEmptyTorso
StudEmptyTorso:Text Makes the Torso of a Student Empty StudEmptyTorso:Student_30 (Kokona Haruka)
PrepDels Locates the Delinquent under the Ground and removes the Timer. PrepDels
Teacher:Text:Bool Gives a Student, Teacher Functions (Apprehending you, sending you to the Guidance Counselor, being priavte, etc.) Teacher:Student_30 (Kokona Haruka):true
RightEyeColor:Text:Int:Int:Int Changes the Right EyeColor of a Student. RightEyeColor:Student_30 (Kokona Haruka):1:0:0
LeftEyeColor:Text:Int:Int:Int Changes the Left EyeColor of a Student. LeftEyeColor:Student_30 (Kokona Haruka):1:1:0
InEvent:Text:Bool If you activate this, you can’t speak to the Student that you set into InEvent. InEvent:Student_30 (Kokona Haruka):true
ActivatePlayer:Bool Activates / deactivates the Player ActivatePlayer:false
FirstPerson1 Detaches the Camera from Yandere Chan (just like Cinematic Camera Mode!) FirstPerson1
FirstPerson Attaches the Camera to Yandere Chans Head, enables a 1. Person View (Controls are a bit Hard!) FirstPerson
DeAttach:Text Detaches a Gameobject and changes its Parent to the Root. DeAttach:[Object you want!]
PlayAsBoy PlayAsBoy
RemoveDebugMenu Makes the Debug Menu unaccessable! RemoveDebugMenu
RemoveEastereggMenu EnablePoseModMenu:false
RainySky Changes the Skybox to a Rainy Skybox! RainySky
NightSky Changes the Skybox to a Night Skybox! NightSky
LockDoorAt:Int:Int:Int Locks a Door at a Specific Position. LockDoorAt:Your X Position:Your Y Position:Your Z Position
OpenDoorAt:Int:Int:Int Opens a Door at a Specific Position OpenDoorAt :Your X Position:Your Y Position:Your Z Position
LayerToYan:Text Adds the Selected GameObject as a Layer on Yandere Chan. LayerToYan:[Object you want!]
AttachSkinnedMeshTo:Text:Text Attaches the Mesh of Object 1 to Object 2! [Might require more Commands!] AttachSkinnedMeshTo:Student_30 (Kokona Haruka):YandereChan
AttachSkinnedMesh:Text Attaches the Mesh of Object 1 automatically to Yandere Chan AttachSkinnedMesh:Student_30 (Kokona Haruka)
AttachSkinnedMeshWithPrefix:Text:Text Attaches the Mesh of Object 1 automatically to YandereChan and changes the Name of the attached Object! AttachSkinnedMeshWithPrefix:Student_30 (Kokona Haruka):Kokonut
RandStuds:Text The Name you enter will automatically be an Random generated Student. [Like the 90 Students Mode!] RandStuds:Kokona Haruka
RestartDay Restarts the Day! RestartDay
PlayerPrefInt:FemaleUniform:Int Changes the Uniform of the whole school PlayerPrefInt:FemaleUniform:5

SetAccessory:Text:Int:Bool Enables an accessory on a Student.

SetAccessory:Student_39 (Midori Gurin):4:true
DoStudAccessory:Text:Int:Bool Adds a club accessory to a student. «Int» refers to the Club’s ID number.

(Where Cooking = 1, Drama = 2, Occult = 3, Art = 4, Music = 5, Martial Arts = 6, Photo = 7, Science = 8, Sports = 9, Gardening = 10, and Gaming = 11)

DoStudAccessory:Student_5 (Horuda Puresu):3:true

AMZE’s Commands List

NOTE: These commands will only work in newer versions of Pose Mod (Unity 2019 and Unity 2017). Some commands, such as SpawnSpecial, may no longer function as intended in the official demo builds.

Источник

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